

First you must place your mod folder within your root BI folder (or Alex), not the root RTW folder. You can use mod:switch with BI or Alexander, however you have to do a few things differently. “C:\\Program Files\\Rome – Total War\\RomeTW.exe” -mod:amazon Mod:Switching Barbarian Invasion or Alexander For example to use the folder above you would change it to: You must add the command line switch “-mod.
Rome 2 total war mods full#
See the article on command line switches for full details on editing the command line.

To start the game using the mod folder you have to edit the command line of the game. If your modded material is not showing up in the game, this is one of the first culprits to look for.

Pontus, 60.0, amazon/ data/sprites/pontus_east_cavalry_sprite.spr Pontus, amazon/ data/models_unit/textures/unit_eastern_peltast_pontus.tgaĪmazon/ data/models_unit/unit_eastern_peltast_high.cas, 15Īmazon/ data/models_unit/unit_eastern_peltast_med.cas, 30Īmazon/ data/models_unit/unit_eastern_peltast_low.cas, 40Īmazon/ data/models_unit/unit_eastern_peltast_lowest.cas, max You must add in the name of your mod folder to the path given for the files they refer to.

The most notable examples of this are the models and textures that are referenced in Data\\Descr_Model_Battle.txt, Descr_Model_Strat.txt, descr_sm_factions.txt, descr_sm_resources.txt, descr_standards.txt, and Descr_Banner.txt. Second, for the game to see some of the files in your mod folder you will often have to specifically tell it to look there. You will also need several of the files in Data\\Text folder:
Rome 2 total war mods mods#
It is probably overkill for minor mods that change only a one or two files, but for major mods that drastically alter the game it is the only way to go. Maybe there is hope next year.Friendly modders always use mod:switch for their conversion mods. Huge thanks to all modders and supporters of the awards who recognize the work these developers dedicate to their craft, read the full results, the editors choice and best upcoming. This is evidenced by the winners below, who have pushed boundaries and made something amazing on top of the games that they modded. We believe that modding is going to play an increasingly important role in shaping the future of gaming, as new content and creativity is key to engaged and happy players. Posted by Terikel706 on December 28, 2018ĭecember 29th, 2018 – This year saw many compelling entries however in the end it was Fallout: New California that took out 1st place, followed closely by the popular Warsword Conquest and Half-Life: Echoes taking out 2nd and 3rd respectively.
